![]() ![]() You’d be able to add support for custom characters too!ĭoodleBob will use his Dash Attack, “Fast Poke”. Keep in mind, the image here uses an outdated sprite. ![]() More alternate colors will be added over time. The idea to make DoodleBob came from a suggestion by McLeodGaming Discord member Nyon, as the original plan was to make SpongeBob but ultimately DoodleBob was chosen instead as it was simpler.The Flying Dutchman alternate color was also a suggestion by Team Fray member, Ramsey Kaid.When designing DoodleBob's moveset, many specific goals were kept in mind for what should be achieved, which are listed below.Represent the fact he’s a drawing accurately, while not over-relying on the fact.Clearly show his seemingly-evil nature through his animations.Draw from several pieces of media DoodleBob has appeared in.Keep things simple, but not too simple.Make DoodleBob fit into the world of Fraymakers as best as possible.Ideally make his moveset distinct from what we’ve seen of the base cast.Be sure not to pull too much from Smash movesets and such.Perhaps most importantly, make DoodleBob both fun to play as and against.The process of making DoodleBob's animations has varied over time. ![]() Most recently, they were being made completely in Aseprite, though Adobe Animate has previously been used as well. Ultimately, the animations are intended to be of a similar quality to the official ones regardless of which tool(s) are used. This is in part why work on DoodleBob has been put on hold until Fraymakers releases, as it's recommended to test animations in-game before completing them. ![]()
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